A tribute to the amazing team of Campo Santo who worked on the game Firewatch.
This was my first 3D environment and also first Unreal Engine project. It was a ton of fun to work on!
All assets were modeled in Maya or sculpted in zBrush (rocks) and then textured with Substance Designer/ Painter. Additional textures from textures.com.
The final images were rendered in Unreal Engine.
Big thanks to everyone who provided feedback on this project!
This was my first 3D environment and also first Unreal Engine project. It was a ton of fun to work on!
All assets were modeled in Maya or sculpted in zBrush (rocks) and then textured with Substance Designer/ Painter. Additional textures from textures.com.
The final images were rendered in Unreal Engine.
Big thanks to everyone who provided feedback on this project!
Check out more of my work on artstation.com/nikoreschke